Plenty, of course, goes wrong, and “Eliza” becomes an exploration of mind games, both in our inability to read ourselves and in the misguided belief that a quick fix is a permanent one. We play as Evelyn, a once-prominent tech developer who disappeared from social media for about three years. What inspired her tech and emotional hiatus is an underlying mystery. Evelyn returns to work as a proxy for Eliza, the digital therapist the game is named after, and the program she helped create. In this role, she reads a script, wearing augmented reality glasses that analyze her patients and feed her lines.



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